Android自定义GLSurfaceView

当我们需要把同一个场景渲染到不同的Surface上时,此时系统GLSurfaceView 就不能满足需求了,所以我们需要自己创建EGL环境来实现渲染操作。
注意: OpenGL整体是一个状态机,通过改变状态就能改变后续的渲染方式,而 EGLContext(EgL上下文)就保存有所有状态,因此可以通过共享EGLContext 来实现同一场景渲染到不同的Surface上。

我们通过分析GLSurfaceView来实现自己的代码

GLSurfaceView

首先需要配置EGL环境(EGLHelper):Android配置EGL环境

EGL环境配置成功后,定义GLSurfaceView主要为以下步骤:

1、继成SurfaceView,并实现其CallBack回调
2、自定义GLThread线程类,主要用于OpenGL的绘制操作
3、添加设置Surface和EglContext的方法
4、提供和系统GLSurfaceView相同的调用方法

EglSurfaceView.java

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package com.zzw.glsurfaceviewdemo;

import android.content.Context;
import android.util.AttributeSet;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

import java.lang.ref.WeakReference;

import javax.microedition.khronos.egl.EGLContext;

public class EglSurfaceView extends SurfaceView implements SurfaceHolder.Callback {

private Renderer mRenderer;
private EGLThread mEGLThread;
private Surface mSurface;
private EGLContext mEglContext;


public final static int RENDERMODE_WHEN_DIRTY = 0;
public final static int RENDERMODE_CONTINUOUSLY = 1;
private int mRenderMode = RENDERMODE_CONTINUOUSLY;



public EglSurfaceView(Context context) {
this(context, null);
}

public EglSurfaceView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}

public EglSurfaceView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}

private void init() {
SurfaceHolder holder = getHolder();
holder.addCallback(this);
}


@Override
public void surfaceCreated(SurfaceHolder holder) {
if (mSurface == null) {
mSurface = holder.getSurface();
}
mEGLThread = new EGLThread(new WeakReference<>(this));
mEGLThread.isCreate = true;
mEGLThread.start();
}

@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
mEGLThread.width = width;
mEGLThread.height = height;
mEGLThread.isChange = true;
}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {
mEGLThread.onDestroy();
mEGLThread = null;
mSurface = null;
mEglContext = null;
}

public void setRenderer(Renderer mRenderer) {
this.mRenderer = mRenderer;
}

public void setRenderMode(int renderMode) {
if (mRenderer == null) {
throw new RuntimeException("must set render before");
}
this.mRenderMode =renderMode;
}

public void requestRender() {
if (mEGLThread != null) {
mEGLThread.requestRender();
}
}

public void setSurfaceAndEglContext(Surface surface, EGLContext eglContext) {
this.mSurface = surface;
this.mEglContext = eglContext;
}

public EGLContext getEglContext() {
if (mEGLThread != null) {
return mEGLThread.getEglContext();
}
return null;
}


private static class EGLThread extends Thread {


EGLThread(WeakReference<EglSurfaceView> eGLSurfaceViewWeakRef) {
this.mEGLSurfaceViewWeakRef = eGLSurfaceViewWeakRef;
}

@Override
public void run() {
super.run();
try {
guardedRun();
} catch (Exception e) {
// fall thru and exit normally
}
}

private void guardedRun() throws InterruptedException {
isExit = false;
isStart = false;
object = new Object();
mEglHelper = new EglHelper();
mEglHelper.initEgl(mEGLSurfaceViewWeakRef.get().mSurface, mEGLSurfaceViewWeakRef.get().mEglContext);

while (true) {
if (isExit) {
//释放资源
release();
break;
}

if (isStart) {
if (mEGLSurfaceViewWeakRef.get().mRenderMode == RENDERMODE_WHEN_DIRTY) {
synchronized (object) {
object.wait();
}
} else if (mEGLSurfaceViewWeakRef.get().mRenderMode == RENDERMODE_CONTINUOUSLY) {
Thread.sleep(1000 / 60);
} else {
throw new IllegalArgumentException("renderMode");
}
}

onCreate();
onChange(width, height);
onDraw();
isStart = true;
}

}

private void onCreate() {
if (!isCreate || mEGLSurfaceViewWeakRef.get().mRenderer == null)
return;

isCreate = false;
mEGLSurfaceViewWeakRef.get().mRenderer.onSurfaceCreated();
}

private void onChange(int width, int height) {
if (!isChange || mEGLSurfaceViewWeakRef.get().mRenderer == null)
return;

isChange = false;
mEGLSurfaceViewWeakRef.get().mRenderer.onSurfaceChanged(width, height);
}

private void onDraw() {
if (mEGLSurfaceViewWeakRef.get().mRenderer == null)
return;

mEGLSurfaceViewWeakRef.get().mRenderer.onDrawFrame();
//第一次的时候手动调用一次 不然不会显示ui
if (!isStart) {
mEGLSurfaceViewWeakRef.get().mRenderer.onDrawFrame();
}

mEglHelper.swapBuffers();
}

void requestRender() {
if (object != null) {
synchronized (object) {
object.notifyAll();
}
}
}

void onDestroy() {
isExit = true;
//释放锁
requestRender();
}

void release() {
if (mEglHelper != null) {
mEglHelper.destoryEgl();
mEglHelper = null;
object = null;
mEGLSurfaceViewWeakRef = null;
}
}

EGLContext getEglContext() {
if (mEglHelper != null) {
return mEglHelper.getEglContext();
}
return null;
}

private WeakReference<EglSurfaceView> mEGLSurfaceViewWeakRef;
private EglHelper mEglHelper;

private int width;
private int height;

private boolean isCreate;
private boolean isChange;
private boolean isStart;
private boolean isExit;

private Object object;
}


interface Renderer {
void onSurfaceCreated();

void onSurfaceChanged(int width, int height);

void onDrawFrame();

}
}

使用和正常的GLSurfaceView一样:

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package com.zzw.glsurfaceviewdemo;

import android.opengl.GLES20;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.View;

public class MainActivity extends AppCompatActivity implements EglSurfaceView.Renderer {

private EglSurfaceView eglSurfaceView;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

eglSurfaceView = findViewById(R.id.egl_surface_view);

eglSurfaceView = new EglSurfaceView(this);
eglSurfaceView.setRenderer(this);
// eglSurfaceView.setRenderMode(EglSurfaceView.RENDERMODE_CONTINUOUSLY);

eglSurfaceView.setRenderMode(EglSurfaceView.RENDERMODE_WHEN_DIRTY);
eglSurfaceView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
eglSurfaceView.requestRender();
}
});
setContentView(eglSurfaceView);
}

@Override
public void onSurfaceCreated() {
Log.e("zzz", "onSurfaceCreated");
}

@Override
public void onSurfaceChanged(int width, int height) {
Log.e("zzz", "onSurfaceChanged");
GLES20.glViewport(0, 0, width, height);
}

@Override
public void onDrawFrame() {
Log.e("zzz", "onDrawFrame");
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
}
}
-------------The End-------------